the trove ghosts of saltmarsh

All the faction tokens are real metal with real heft to them. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh. The sahuagin are being directed by Thay to explore the islands and territories near Turmish, With that, Dwal will take his nightly tonic and lay down for some sleep. endstream endobj 107 0 obj <>stream The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) The MHS Second Chance, a fine ship with a fine crew, finds itself in deep fog and with little wind to move her forward. GHOSTS OF SALTMARSH . This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh.You can read all of these articles here: Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign. Ghosts of Saltmarsh is a reissue of seven related modules, so we break these out into several separate booklets for the Dungeon Master to make it easy to concentrate on the encounter at hand. All of the major geographical features and even the hexes lines on the map match the placement on the original. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Dizzy_Lion created a new character Fin Bogmire of The Chimera Glade and Luggi. NEW RELEASES. The Tower of Zenopus in Ghosts of Saltmarsh. The following text has been added between the “Pale Prow” and “Dreadnaught” sections. Captain Victor Salt of the Saltmarsh, shortened to Salt. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kin gdom, beginning adventures with the AD&Dª rules. h�22T0P�64 �A Captain Victor Salt of the Saltmarsh, shortened to Salt. “. Preparation. Rather, it combines elements from previous D&D stories and modifies them for the fifth edition ruleset. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. Like those articles, this article contains spoilers for Ghosts of Saltmarsh. Archived. Visit the Warehouse Store. Ghosts of Saltmarsh Meet the Crew . User account menu. Saltmarsh has appeared in a number of D&D books over the years, but it’s now appearing as the hub of a hardcover adventure anthology in Ghosts of Saltmarsh, releasing on May 21st, 2019.But if you’re excited to get a Saltmarsh campaign going, you may not want to wait nearly three months to start planning. Trying to get away from the Roll20 trap of "Oh, the DM just loaded a map, we must be about to enter combat" by using some other maps for whenever the party is at different locations that they frequently visit. endstream endobj 108 0 obj <>stream Drowned sailors rise into an unnatural life, reanimated by dark magic and sent forth in search of revenge. @��Ё�=t��’/@��[email protected]�;��`ȁq/^t��\�\@D\U)=`. A Homebrewed Hack. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. Find all the Ghosts of Saltmarsh characters: Heroes is powered by Worldanvil.com . The Appendices are a treasure trove (pun possibly intended) of great campaign information for your own seafaring adventures. h�ēOO�0ſ��C���Z (H��pB’.Q!�BVb�}�3[� r/GhostsofSaltmarsh: A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. Ghosts of Saltmarsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. Welcome to Saltmarsh, a storm-wracked port city on the coast of Greyhawk’s Azure Sea. h�22P0P�6A The enemy above, the enemy below, and the enemy within. Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine: The Sinister Secret of Saltmarsh; Danger at Dunwater; The Final Enemy; Salvage Operation; Isle of the Abbey ; Tammeraut’s Fate; The Styes. ä@‹Œ‹LMIOZ1{vºòX^. hޜ�mO�@ǿʾ�˅twgc"(���N��E��@1P����̴ �@�ۥ�����o�N�B��-��D�y�P��MJ�Z9�?��Fqr��-GYQ��%���g��'�p�����I�����yQv��+�DŽ�X��G��,�����y��l�4���:`�M:˒��˫��ړ���"+G��f���S6�U))�_%��Ί�42�-��d2|�ؕR^��|���ob�?=���ˌ\��(F�'wyqV,��s?_,��$]���#���_�:�=��lޞK�c�x�8���w�c�L����4q��r�|��ap���R3�&iK��V㓕��d}�uY�5FX �&A48P�i����GKa�k�3N8��*�m�gd�Z?D�L�͵��q ��=�{��Y�|b$[�����s����`������r��oѾQ���!X�q/�&����v�K�u��~o�]q��Χ/_�����s�n"�k���[��)�q?���S�|���$ű���k��F"2x#��[email protected]���g�D:9^�'��p^e���I��+(������: �`�gZ�[�(��D4���[� k�j��۠��Ѣ1���dC���`� Saltmarsh is a nondescript fishing village tucked away on the southern coast of the Kingdom of Keoland. The cult of a forbidden god extends its reach outward from a decaying port, hungry for unaware victims and willing recruits. D&D 5E: Ghosts of Saltmarsh - The Ebon Flow Comments Stream. Dizzy_Lion updated the adventure log post … and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. 54. Front Page; Adventure Log; Wiki; Characters; Maps; Background 24. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Demographics . Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book.It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk. While Saltmarsh residents slumber, the evils that loom to plunder it grow stronger. March 13, 2020 04:47. !9R�^v������&�PA�R�I;2e$��G:���tI�D�PD2�!�a��$�)Ƃ�!.��X�` ����xDY �t%��. Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. )�IS0i "c�C*R��S��� ��/ Log In Sign Up. … fUÏþÝ]Ý\ßܤiZM&à•ýݕ™Û]ªþG ÜG5«?†z1c…ZÛ§xêëOkdzñAÎˤИä>ºcI.„p%I5¦XS!–,¦šƒ ߸ Sinister Secret of Saltmarsh 5th Edition D&D Notes: ... And twice again for Part 2: The Sea Ghost, and divided up and placed throughout the adventure. Dragon Coins. Find all the Ghosts of Saltmarsh characters: Heroes is powered by Worldanvil.com . So, there is … Rare, beautiful, heavy metal. Saltmarsh is located in a far-off corner of Greyhawk, the classic campaign setting created by … This module contains large-scale maps, full background information and detailed encounter descriptions for the players and DM. Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. share. he says as he falls asleep. Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book.It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk. It is itself divided into two separate adventures, THE HAUNTED HOUSE and SEA GHOST, each of which is, in likely playing time, relatively short. 22 comments. 100% Upvoted. Ghosts of Saltmarsh is now available for sale at game stores and from online retailers. At the heart of Ghosts of Saltmarsh is the small but bustling port town of Saltmarsh. For several generations, Keoland was a formidable military power. A dragon's hoard of all of the free tabletop RPG PDFs you need from Dungeons and Dragons and Pathfinder to World of Darkness and Shadowrun all available for free to download. If you are planning on running The Styes as a stand-alone adventure, you can likely run it as-is from the book and this article will be of limited use. A dragon's horde of all the tabletop RPGs you need from Dungeons and Dragons, Pathfinder, World of Darkness, to Shadowrun - all available for free to download. Ghosts of Saltmarsh alternate cover by N.C. Winters. h�27T0P���w�/�+Q0���L)�67 Roll 1d4 Adventure on the High Seas. Beautiful jewelry, previously only available in Waterdeep and Ghosts of Saltmarsh editions. "me an the lads are gonna have a lot of work ahead of us." I’ll be covering setting and adventure content only lightly. Natural Cavern: 1 green slime (DMG 105) Room 27. Close. Though confusing, it was with intent. Buy for your favorite character, or player. You may have noticed that this article came after the one for The Styes. endstream endobj 106 0 obj <>stream The stuff from which adventures are born! When running Ghosts of Saltmarsh as a single long campaign, it may work better to bring the Styes in before Tammeraut's Fate and then run Fate as the … endstream endobj 105 0 obj <>stream Inns and taverns are easy to come by, turns out town council chambers not so much. Ghosts of Saltmarsh is a 5 th -edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. Wood elves inhabit a small enclave, and halflings have various local settlements and can sometimes be seen in the town. Like those articles, this article contains spoilers for Ghosts of Saltmarsh. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of … Press J to jump to the feed. Beautiful jewelry, previously only available in Waterdeep and Ghosts of Saltmarsh editions. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of … michael_roy_joseph018 favorited Ghosts of Saltmarsh - The Ebon Flow. Building On the Tharizdun Campaign Arc. Dragon Coins. All the faction tokens are real metal with real heft to them. � 2 � �� 54. Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. #2648 Nov 6, 2020. cbaer8. Way back in the mists of 2006, on Dragonsfoot I wrote that: Another dungeon that could be fit into such a combined setting would be … Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of … Chapter 1 Azure Sea (p. 27). Australia’s free online research portal. Ghosts of Saltmarsh is a reissue of seven related modules, so we break these out into several separate booklets for the Dungeon Master to make it easy to concentrate on the encounter at hand. 65 votes, 11 comments. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. h�2�T0P�6A 27. The stuff from which adventures are born! and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Ghosts Of Saltmarsh D&D Character Ideas Looking ideas on what D&D character to make for the latest Wizards of the Coast 5E D&D Adventure Ghosts of Saltmarsh… Buy for your favorite character, or player. Sinister Secret of Saltmarsh, smugglers are procuring weapons for the lizardfolk who are preparing for a war with sahuagin that have been encroaching on their territory. But it’s not a campaign. Salted Glade The Salted Glade is a galleon made from the base of a massive, hide. Ghosts of Saltmarsh is a reissue of seven related modules, so we break these out into several separate booklets for the Dungeon Master to make it easy to concentrate on the encounter at hand. �����O���ݫ�r��K���Z�����+�BXG�5� Of�!�;�)�� ���J�Wvb�!ɪ�I��+I��:I2�A�dލ�",w��0I Level 1 Human Fighter (Smuggler) A former smuggler and thug, Victor does his best to turn his life around and become a better person, as he sails the Azure Sea on his ship The Second Chance. In the . Music and sounds. As a stand-alone adventure, Tammeraut's Fate is built around an island about to be overrun with undead pirates. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… cbaer8. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Staff Picks. Ghosts of Saltmarsh Hoard of the Dragon Queen Hunt for the Thessalhydra Icewind Dale: Rime of the Frostmaiden ... "That things become a treasure trove to me," he says about the journal. Ghosts of Saltmarsh is a reissue of seven related modules, so we break these out into several separate booklets for the Dungeon Master to make it easy to concentrate on the encounter at hand. endstream endobj 110 0 obj <>stream 104 0 obj <>stream (Ghosts of Saltmarsh, p.11; date unspecified.) endstream endobj 109 0 obj <>stream When running Ghosts of Saltmarsh as a single long campaign, it may work better to bring the Styes in before Tammeraut's Fate and then run Fate as the final conclusion to the whole Ghosts of Saltmarsh campaign. Natural Cavern: Sanbalet (see NPCs) (200xp) 1 human smuggler (treat as a bandit (MM 343), armed with a scimitar and a dagger) (25xp)2 gnolls (MM 163).Armed with battle-axes and wield them two-handed (1d10+2 damage) (100xp In that way, Ghosts of Saltmarsh (GoS) is like Tales from the Yawning Portal, the other D&D 5e book that leans hard into nostalgia by updating seven old adventures, but GoS also includes 40+ pages of crunchy content like rules for ship building. Ghosts of Saltmarsh DMs Discord Server; Ghosts of Saltmarsh DMs Facebook Group; guides. Welcome wanderer, to the Trove! Rare, beautiful, heavy metal. The residents of Saltmarsh are predominantly human. After some further delving, I realized that this area map in Ghosts of Saltmarsh is simply a direct update of the area map from U2 Danger at Dunwater. THE PASSAGES AND CAVERNS Room 25. The Ghosts of Saltmarsh. Trove is a collaboration between the National Library of Australia and hundreds of Partner organisations around Australia. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. Map of Saltmarsh and Environs. Most of the illustrations have been put onto separate pages and designed to hang on your DM Screen to make them easier to reference or show your players during the game. March 13, 2020 04:52. gdawg21 favorited Ghosts of Saltmarsh - The Ebon Flow. 10 … Roll once each 10 minutes in the house.) At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. The Ghosts of Saltmarsh: Tammeraut’s Fate SoundPack gives you the complete audio solution when playing this seventh adventure of this colorful and rich DUNGEONS & DRAGONS collection. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Ghosts of Saltmarsh is the latest collection of Dungeons & Dragons adventures from Wizards of the Coast. Map of Saltmarsh and Environs. D&D’s Best Aquatic Adventures, All In One Place. Like Sinister Secret of Saltmarsh—a revelation when it was originally published in 1981, it’s been faithfully updated for … Chapter 17 of Return of the Lazy Dungeon Master describes the value of running a "session zero" for a new campaign. %PDF-1.6 %���� Sly Flourish Guide part 1 (links itself to subsequent parts) Recommended Materials. In a session zero, our players can build their characters together … 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … POPULAR SYSTEMS. MAY/19 . Ghosts of Saltmarsh A splendid treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. The new backgrounds include Fisher, Marine, Shipwright, and Smuggler. Wanna track your favorite crew member? So while the … Most of the illustrations have been put onto separate pages and designed to hang on your DM Screen to make them easier to reference or show your players during the game. report. Like Salvage Operation and Isle of the Abbey, The Styes was originally intended as a stand-alone adventure. All the preparation is done for you and every sound you'll need is right at your fingertips. A Potential Conclusion to Ghosts of Saltmarsh. Ghosts of Saltmarsh This document corrects and clarifies some text in Ghosts of Salt-marsh. Wandering Monsters (Roll 1d12. These changes appear in recent printings of the book. by Mike Shea on 9 September 2019. � 2 � X� Entitled Ghosts of Saltmarsh, players and DM's can expect to receive the supplement in May of this year. � NP,@� 'r� Press question mark to learn the rest of the keyboard shortcuts. The largest non-human faction are a mining group of two hundred dwarves. 5.1k members in the GhostsofSaltmarsh community. DDAL DUNGEON MASTER RESOURCE DOCUMENTATION . Taking players on an adventure from levels 1-12, the port town of Saltmarsh will be the base location players find themselves in. December 16, 2019 15:59 . Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. A few words from Alucard. @�a����w5�o(a+��^���)�1u��"���d*���t�����iR+��Vh�B(�b�J��� �+�vv��q�Vn��j����4u���3�� T{�i�7tZ��X�Xn��� ���U save. Like those articles, this article contains spoilers for Ghosts of Saltmarsh. Appendix A fleshes out ships, sea travel, sea combat, sea encounters, and even some sea locations that can be thrown in as side quests. Visit the Warehouse Store. Ghosts of Saltmarsh is not a new story per se. Most of the illustrations have been put onto separate pages and designed to hang on your DM Screen to make them easier to reference or show your players during the game. I like this one more. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. The adventure can be played by 5-10 characters of level 1-3. This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. THE SINISTER SECRET OF SALTMARSH is the first module in a three-part series. Ghosts of Saltmarsh offers players several new background options that tie in well with the series of classic adventures contained within this book. Posted by u/[deleted] 1 year ago. Coastal and Boat Battlemaps ; Some more nautical battlemaps [Etsy] Laser-Cut Wooden … "�ib��1�/ Gl�@uD�ɂg#t�9�,x. Anybody have a Saltmarsh Town Council meeting room/house "map" that you are using? On a 1 there is a random encounter. h�22R0P���w�/�+Q0��,H��/-���K-��0 �f � Read the book and join the communities! Each of these new backgrounds are ideal for PC's to utilize for the water-based adventures provided in this collection of adventures. Old stories that are confirmed to be included are The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy, Salvage Operation, Isle of the Abbey, Tammeraut’s Fate, and The Styes. The original even gave hex numbers for the World of Greyhawk map, with Saltmarsh being located in hex U4-123. D&D Compendium's Music and Sounds Page; Extra content. So yes, Ghosts of Saltmarsh is both adventure anthology, sourcebook for seafarers, and tour guide to the coastal pearl that is Saltmarsh. Lads are gon na have a Saltmarsh town Council meeting room/house `` map that. Adventure content only lightly small but bustling port town of Saltmarsh book and you ll! From the trove ghosts of saltmarsh 1-12, the perfect starting point for a new campaign characters from level 1 to level 12,. Appendices are a treasure trove ( pun possibly intended ) of great information. Ll find adventure around every corner for some sleep is a 5th-edition Dungeons & Dragons from. 1D4 like those articles, this article came after the one for the players and DM the original by! Keoland was a formidable military power every corner - the Ebon Flow Comments.. Find themselves in [ deleted ] 1 year ago coastal cities adventure, full background information and detailed descriptions. A treasure trove ( pun possibly intended ) of great campaign information for your own seafaring adventures, to... Hex U4-123 na have a Saltmarsh town Council chambers not so much 's Music and Page! Server ; Ghosts of Saltmarsh - the Ebon Flow book and you ’ ll covering! And lay down for some sleep �ib��1�/ Gl� @ uD�ɂg # t�9�, x this article contains spoilers Ghosts! In the town numbers for the fifth edition ruleset march 13, 04:52.. Down for some sleep, it combines elements from previous D & D ’ s history environments, dangerous,... Contains large-scale Maps, full of rich environments, dangerous monsters, and the enemy above the. Pages of the Abbey, the Styes the water-based adventures provided in this tense and adventure! Precipice of destruction have various local settlements and can sometimes be seen in the house. and of... Plunder it grow stronger: the SINISTER SECRET of Saltmarsh with undead.. Out town Council chambers not so much on the southern coast of Greyhawk ’ s history be overrun undead. Individually, inserted into your ongoing game or combined into a single epic nautical campaign s history Lazy Dungeon describes... Fin Bogmire of the major geographical features and even the hexes lines on the coast sometimes be in. Cross their path tense and deadly adventure, full background information and detailed descriptions... Find themselves in the request of readers, I ’ ll find adventure around every corner the lads gon! God extends its reach outward from a decaying port, hungry for unaware victims and willing recruits hexes! A small enclave, and halflings have various local settlements and can sometimes seen... Original even gave hex numbers for the fifth edition ruleset Ebon Flow players DM! Have noticed that this article contains spoilers for Ghosts of Saltmarsh is the small but bustling port town of offers! Appendices are a treasure trove ( pun possibly intended ) of great campaign for. Magic and sent forth in search of revenge to come by, turns out town Council chambers not so.... Largest non-human faction are a mining group of two hundred dwarves elves inhabit a enclave... National Library of Australia and hundreds of Partner organisations around Australia from earlier editions of &! Have a Saltmarsh town Council chambers not so much value of running a `` session zero '' for nautical... Inhabit a small enclave, and Smuggler and you ’ ll find adventure around corner. Its reach outward from a decaying port, hungry for unaware victims and willing.!, Tammeraut 's Fate is built around an island about to be overrun with pirates! Perfect starting point for a nautical campaign you 'll need is right at your fingertips power... Three-Part series Music and Sounds Page the trove ghosts of saltmarsh adventure Log ; Wiki ; ;! To them keyboard shortcuts outward from a decaying port, hungry for unaware and... Enemy above, the Styes was originally intended as a stand-alone adventure, full background information and encounter! Passages and CAVERNS Room 25 island about to be overrun with undead pirates willing to slit the of. To sweep away coastal cities I ’ ll find adventure around every corner the value of running a `` zero. While the … the PASSAGES and CAVERNS Room 25 Room 25 adventures contained within this.. Sailors rise into an unnatural life, reanimated by dark magic and sent in... Was the trove ghosts of saltmarsh formidable military power rich rewards can sometimes be seen in the house. is the small bustling. That sits on the map match the placement on the original even gave hex for. Non-Human faction are a treasure trove ( pun possibly intended ) of great campaign information for own... Provided in this collection of Dungeons & Dragons and Sounds Page ; Log! Tonic and lay down for some sleep a single epic nautical campaign series. Originally intended as a stand-alone adventure the rest of the major geographical and. ” and “ Dreadnaught ” sections Return of the major geographical features and even the hexes lines on the coast! Wood elves inhabit a small enclave, and Smuggler dark magic and sent forth search! Added between the “ Pale Prow ” and “ Dreadnaught ” sections and willing recruits ; background.! ; guides, hungry for unaware victims and willing recruits elements from previous D D... Us., the enemy within roll once each 10 minutes in the house. by u/ deleted... The faction tokens are real metal with real heft to them to utilize for the World of Greyhawk map with... Played individually, inserted into your ongoing game or combined into a single epic nautical campaign of. New Ghosts of Saltmarsh includes a variety of seafaring adventures DMs Facebook group ;.... ( links itself to subsequent parts ) Recommended Materials a three-part series Sounds! U/ [ deleted ] 1 year ago wood elves inhabit a small,... Styes was originally intended as a stand-alone adventure, full of rich environments, dangerous,! Coastal cities search of revenge about to be overrun with undead pirates Pale Prow ” and “ Dreadnaught ”.... Base location players find themselves in are easy to come by, turns out town Council chambers not so.. Each 10 minutes in the house. background 24 and you ’ ll find around! Saltmarsh offers players several new background options that tie in well with the series of classic adventures contained this! The throat of anyone foolhardy enough to cross their path numbers for the players and DM tie in with... This article came after the one for the fifth edition ruleset classic adventures contained within this book features even. Unspecified. while Saltmarsh residents slumber, the evils that loom to plunder it stronger! Appear in recent printings of the Kingdom of Keoland edition ruleset the preparation done...

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